If you come by some tutorial links please share them back.
I found Sequoia's texturing feature confusing simply because of the 'cutting' process for unwrapping.
In the meantime:
I've been taking Sequoia models into Blender for texturing. Porting was also difficult but I found a way! Check here for my one page guide on Steam for successfully exporting Sequoia OBJ files to Blender:
steamcommunity.com/sharedfiles…I'm sure the above info is common knowledge for professionals but searching the webs I found a lot of other people trying all sorts to get Sequoia to load right in Blender; one person even created an mqo converter plugin for Blender. The guide above shows how to without the plug.